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shiftmanager) wrote in
theelmemeium2023-02-10 07:50 pm
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TEST DRIVE MEME
Welcome to the opening test drive of
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Test drive threads may be considered game canon if all participants wish to maintain the CR developed here. This TDM doubles as an arrival log for the game's opening.
The first application round is closed to friends of the moderators. If you are interested in joining the game but do not know anyone involved, you may reach out to the mod team to request an invitation for the March app round.
If you have any questions about the setting, here are some links to the game's premise and setting information pages.
Thank you for playing! We're excited to have you.
ARRIVAL
When you came to, you were mid-conversation with someone you've never seen before, nodding along to instructions that seem to evaporate into the air after they're spoken aloud. You've been welcomed into the industry, given your ID and uniform, and escorted to the back of house. It seemed natural then to just go along with it, to be cordial and pleasant, no matter how insincere it might have been.
They asked you to sit for a while and gather your bearings, and so you sit. The rest settles slowly as you adjust and find the rest of yourself returning. At least the couches are soft.
The room is dark, lit only by a rotating set of colored lights that move across a determined track, bathing the collected employees in bright shades of blue, pink, and violet. Some tables are internally lit in fluorescent shades, surrounding everything in a hazy glow. Distantly, a thumping vibration shakes the southmost wall, indicating something terribly noisy on the other side.
But at the north, a wall panel springs to life, revealing a mustached man who smiles at them warmly. They can try to interject, but it seems to be a prerecorded message; he doesn't pause or acknowledge them in the slightest as he welcomes them.
"Congratulations! We're happy to have you onboard at the finest entertainment venue ever erected. There's still a while before your first shift starts, so why don't you take a couple of hours to make yourselves at home? There are snacks and drinks in the mini fridge, and the schedule is posted out in the costume room. Tap your card to the ATM in the corner if you need to check the balance of your debt or withdraw any chips. We've been bringing in more guests than ever lately, so be sure you take care of them!"
He smiles in a way that someone, somewhere, might have found charming once.
"Remember the big rules. Customer service always comes first. We do what the guests want. And whatever happens here, stays here. Shift schedule's posted right below me, so take a minute to figure out where you're supposed to be. Next shift change happens in an hour, so you should think about getting ready soon if you're on deck. A lot of people were gunning for the job you've got. Don't make us regret bringing you on board."
The message ends and the monitor falls black again, leaving them to their own devices. Those scheduled for the next shift will only have half an hour before they start to feel the compulsion to prepare, to check their makeup and make sure there's no food in their teeth, to clock in and work. But others will have longer to explore before the next shift change. Maybe they're the ones who have enough time to figure out what's happening before things go too far. Maybe there's hope.

The room is dark, lit only by a rotating set of colored lights that move across a determined track, bathing the collected employees in bright shades of blue, pink, and violet. Some tables are internally lit in fluorescent shades, surrounding everything in a hazy glow. Distantly, a thumping vibration shakes the southmost wall, indicating something terribly noisy on the other side.
But at the north, a wall panel springs to life, revealing a mustached man who smiles at them warmly. They can try to interject, but it seems to be a prerecorded message; he doesn't pause or acknowledge them in the slightest as he welcomes them.

He smiles in a way that someone, somewhere, might have found charming once.
"Remember the big rules. Customer service always comes first. We do what the guests want. And whatever happens here, stays here. Shift schedule's posted right below me, so take a minute to figure out where you're supposed to be. Next shift change happens in an hour, so you should think about getting ready soon if you're on deck. A lot of people were gunning for the job you've got. Don't make us regret bringing you on board."
The message ends and the monitor falls black again, leaving them to their own devices. Those scheduled for the next shift will only have half an hour before they start to feel the compulsion to prepare, to check their makeup and make sure there's no food in their teeth, to clock in and work. But others will have longer to explore before the next shift change. Maybe they're the ones who have enough time to figure out what's happening before things go too far. Maybe there's hope.
WORKING THE EVENT FLOOR
Most of the assigned shifts correlate to obvious locations or tasks. Run blackjack at table 46A, stand security at the adult-only entrance on the third floor, hop behind the Starlight Bar and get to mixing drinks.But those scheduled to work on the Event Floor will find their workday dominated by a particular pastiche.
With Valentine’s Day looming soon, the event floor is decked out for romance and decadence. A plush red carpet has been rolled out underfoot, providing a contrast to the white marble gaming tables. Everything is a shade of white, red, or pink, with floral accents and expensive strings of pearls providing a festive touch. Even the cigarette girls and boys are distributing more festive substances, like cigars that burn up in pink smoke.
Everything seems arranged with the intent of bringing people together: the chairs are all a little closer than usual, and even some of the slot machine setups invite two players to share a machine and split their winnings. Staff are informed that several high rollers want to be surrounded by romance, and their job is to help facilitate that. When two neighbors win at roulette, winning chips should be passed over in a way that will all but force players’ hands to touch when they recover their winnings. If a dealer notices a spark between players, it might be the right time to swap to a marked deck and help make sure they win enough for a dopamine release into each other’s arms. Maybe it’s just a friendship! But maybe it can be something more than that. What could be a better icebreaker?
Bartenders on the event floor are given instructions to mix specialty drinks in addition to normal beverages. This time, the Elysium is featuring the following items: hatsukoi fizz, a light beverage that makes a person's mood as bubbly as the champagne tickling their nose, blushing rose, which makes a person a little more coquettish and flirty, the piercing arrow, a strong mix of intoxicants designed to lower inhibitions, and the (only available in Adult playspaces) widow’s kiss, a dark liquor that burns down the throat and spreads out from there, generating an uncontrollable passion that can only be satisfied with physical contact.
Performers will be asked to keep it romantic, largely featuring cabaret ensembles singing round-the-clock love songs and romantic ballads, broken up by ensemble performances of shows called “Venus Delight” and “Queen of Hearts.” Performers in Adults-Only spaces might additionally find themselves dancing a part in “Fête De L'amour” or “Somebawdy to Love.” There are even spaces designed for the lovelorn, and entertainers stationed there may end up guiding singalongs to breakup songs and consoling intoxicated guests who can't get through the chorus of "Love Hurts" without breaking down. If you find yourself signed up to do something embarrassing, just throw some more glitter on yourself to hide whatever’s causing you shame. It’ll be fun if you let it.

Everything seems arranged with the intent of bringing people together: the chairs are all a little closer than usual, and even some of the slot machine setups invite two players to share a machine and split their winnings. Staff are informed that several high rollers want to be surrounded by romance, and their job is to help facilitate that. When two neighbors win at roulette, winning chips should be passed over in a way that will all but force players’ hands to touch when they recover their winnings. If a dealer notices a spark between players, it might be the right time to swap to a marked deck and help make sure they win enough for a dopamine release into each other’s arms. Maybe it’s just a friendship! But maybe it can be something more than that. What could be a better icebreaker?

Performers will be asked to keep it romantic, largely featuring cabaret ensembles singing round-the-clock love songs and romantic ballads, broken up by ensemble performances of shows called “Venus Delight” and “Queen of Hearts.” Performers in Adults-Only spaces might additionally find themselves dancing a part in “Fête De L'amour” or “Somebawdy to Love.” There are even spaces designed for the lovelorn, and entertainers stationed there may end up guiding singalongs to breakup songs and consoling intoxicated guests who can't get through the chorus of "Love Hurts" without breaking down. If you find yourself signed up to do something embarrassing, just throw some more glitter on yourself to hide whatever’s causing you shame. It’ll be fun if you let it.
FEATURED GAME: CUPID’S CRUSH
In addition to the casino standards that are present with a pinkish facelift, the Event Floor provides plenty of places to play a limited-time game tailored to the current theme.
In Cupid's Crush, a group of two to six players around a table are given cards marked "secrets" and "deeds," each respectively symbolizing a hidden truth or a scandalous dare. One by one, each player will decide whether they want to participate in a round. If they’re staying in, they must submit a card from either pile. If a player folds, they are eliminated from the betting pool. Card submissions continue in this way, clockwise, until a player either can no longer play or no longer wants to continue. When their turn comes to play a card, a player can instead opt to trigger the betting phase.

During the betting phase, each player announces how many cards they are willing to pull out of the center pool. Just one truth can’t kill you, right? But telling truths and doing dares are the only way to win this game, so the players around the table will each have the opportunity to either raise the stakes by increasing the previous bid or pass their turn and lose their opportunity. Betting continues, clockwise, until either no players are willing to raise the stakes or one player has declared that they can take on every card in the center, whichever comes first.

When the betting phase is resolved, the player with the highest bid now must flip over the number of cards they declared, in any order they choose. The opposite side of each card declares a secret that must be revealed or provides instructions for an action that must be completed. Once they’ve satisfied all the cards, they are declared the winner of the round. (OOC note: Feel free to consult a generator to help your character reap the consequences of their actions. Take note of the category options to make sure you’re getting prompts that suit the threads you want to have!)
The game ends when one of two possible conditions are met:
(1) A player is unwilling or unable to complete the tasks on the cards set in front of them. If they’ve bitten off more than they can chew, they are immediately declared Crushed.
(2) One player has won two rounds and completed all their challenges. The winning player may then choose which player at the table receives Cupid’s Crush.
Crushed players are the undisputed losers of the game. The penalty for receiving Cupid’s Crush is a sudden overwhelming infatuation with the winning player. (In cases where a player receives a crush after failing to fulfill the cards, the object of the infatuation is chosen by the Dealer.) Whether merely uninterested or actively married to someone else, Cupid’s Crush is an immediate obsession, bordering on worship.
There’s nothing sweeter than falling in love on such a romantic holiday, right? How could love be wrong? It seems like this is a game where everyone wins.
In Cupid's Crush, a group of two to six players around a table are given cards marked "secrets" and "deeds," each respectively symbolizing a hidden truth or a scandalous dare. One by one, each player will decide whether they want to participate in a round. If they’re staying in, they must submit a card from either pile. If a player folds, they are eliminated from the betting pool. Card submissions continue in this way, clockwise, until a player either can no longer play or no longer wants to continue. When their turn comes to play a card, a player can instead opt to trigger the betting phase.


The game ends when one of two possible conditions are met:
(1) A player is unwilling or unable to complete the tasks on the cards set in front of them. If they’ve bitten off more than they can chew, they are immediately declared Crushed.
(2) One player has won two rounds and completed all their challenges. The winning player may then choose which player at the table receives Cupid’s Crush.
Crushed players are the undisputed losers of the game. The penalty for receiving Cupid’s Crush is a sudden overwhelming infatuation with the winning player. (In cases where a player receives a crush after failing to fulfill the cards, the object of the infatuation is chosen by the Dealer.) Whether merely uninterested or actively married to someone else, Cupid’s Crush is an immediate obsession, bordering on worship.
There’s nothing sweeter than falling in love on such a romantic holiday, right? How could love be wrong? It seems like this is a game where everyone wins.
OFF DUTY
While half of the new arrivals file off to work on their shifts, everyone else is left to their own devices during their free time. Why not venture out and explore one of the locations in this new home of yours? Hang out in the back rooms and mingle with your new coworkers, or perhaps you’d rather head out and try out some games yourself? There seems to be plenty of reason to try out playing. Maybe you'll win big and get rid of all that new Debt of yours! Maybe you'll find a friend who's working a shift - why are they even going along with this crazy place, anyway?
Whatever they decide to do with their free time is up to them. Everything goes, as long as you show up for work on time when it’s your turn.
Whatever they decide to do with their free time is up to them. Everything goes, as long as you show up for work on time when it’s your turn.
no subject
[Well, not in the same sense, but his knowing grin should give Jesse the tip off he needs. Not that Saul has ever been quiet or reluctant to elaborate on any of his great ideas, and this is no difference, but it's about making a show of it all.]
Like any of them, it works better on people that may have had a few too many, and it depends on how well you can bullshit a story. Back in the day, I was running those chain email scams in person before the Nigerian princes even heard of the internet. We'll have to get a bit more creative here--people don't buy that anymore--but I don't think that's too hard.
[Rusty, sure, but creativity when he's motivated to do so is never something that's been a problem for Saul. He's many things, but lazy is definitely not one of them. Much like Jesse, he doesn't have much to lose here. Best case, he'd be in Nebraska, worst case, in federal prison. Might as well take advantage of the situation they're both in.
Saul reaches out to clasp Jesse on the shoulder. It's good to be back in business.]
Once you get the hang of that, I'll get you working on some two man scams. Kind of like a good cop-bad cop thing, just without the legal aspect.