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TEST DRIVE MEME
Welcome to the opening test drive of
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Test drive threads may be considered game canon if all participants wish to maintain the CR developed here. This TDM doubles as an arrival log for the game's opening.
The first application round is closed to friends of the moderators. If you are interested in joining the game but do not know anyone involved, you may reach out to the mod team to request an invitation for the March app round.
If you have any questions about the setting, here are some links to the game's premise and setting information pages.
Thank you for playing! We're excited to have you.
ARRIVAL
When you came to, you were mid-conversation with someone you've never seen before, nodding along to instructions that seem to evaporate into the air after they're spoken aloud. You've been welcomed into the industry, given your ID and uniform, and escorted to the back of house. It seemed natural then to just go along with it, to be cordial and pleasant, no matter how insincere it might have been.
They asked you to sit for a while and gather your bearings, and so you sit. The rest settles slowly as you adjust and find the rest of yourself returning. At least the couches are soft.
The room is dark, lit only by a rotating set of colored lights that move across a determined track, bathing the collected employees in bright shades of blue, pink, and violet. Some tables are internally lit in fluorescent shades, surrounding everything in a hazy glow. Distantly, a thumping vibration shakes the southmost wall, indicating something terribly noisy on the other side.
But at the north, a wall panel springs to life, revealing a mustached man who smiles at them warmly. They can try to interject, but it seems to be a prerecorded message; he doesn't pause or acknowledge them in the slightest as he welcomes them.
"Congratulations! We're happy to have you onboard at the finest entertainment venue ever erected. There's still a while before your first shift starts, so why don't you take a couple of hours to make yourselves at home? There are snacks and drinks in the mini fridge, and the schedule is posted out in the costume room. Tap your card to the ATM in the corner if you need to check the balance of your debt or withdraw any chips. We've been bringing in more guests than ever lately, so be sure you take care of them!"
He smiles in a way that someone, somewhere, might have found charming once.
"Remember the big rules. Customer service always comes first. We do what the guests want. And whatever happens here, stays here. Shift schedule's posted right below me, so take a minute to figure out where you're supposed to be. Next shift change happens in an hour, so you should think about getting ready soon if you're on deck. A lot of people were gunning for the job you've got. Don't make us regret bringing you on board."
The message ends and the monitor falls black again, leaving them to their own devices. Those scheduled for the next shift will only have half an hour before they start to feel the compulsion to prepare, to check their makeup and make sure there's no food in their teeth, to clock in and work. But others will have longer to explore before the next shift change. Maybe they're the ones who have enough time to figure out what's happening before things go too far. Maybe there's hope.

The room is dark, lit only by a rotating set of colored lights that move across a determined track, bathing the collected employees in bright shades of blue, pink, and violet. Some tables are internally lit in fluorescent shades, surrounding everything in a hazy glow. Distantly, a thumping vibration shakes the southmost wall, indicating something terribly noisy on the other side.
But at the north, a wall panel springs to life, revealing a mustached man who smiles at them warmly. They can try to interject, but it seems to be a prerecorded message; he doesn't pause or acknowledge them in the slightest as he welcomes them.

He smiles in a way that someone, somewhere, might have found charming once.
"Remember the big rules. Customer service always comes first. We do what the guests want. And whatever happens here, stays here. Shift schedule's posted right below me, so take a minute to figure out where you're supposed to be. Next shift change happens in an hour, so you should think about getting ready soon if you're on deck. A lot of people were gunning for the job you've got. Don't make us regret bringing you on board."
The message ends and the monitor falls black again, leaving them to their own devices. Those scheduled for the next shift will only have half an hour before they start to feel the compulsion to prepare, to check their makeup and make sure there's no food in their teeth, to clock in and work. But others will have longer to explore before the next shift change. Maybe they're the ones who have enough time to figure out what's happening before things go too far. Maybe there's hope.
WORKING THE EVENT FLOOR
Most of the assigned shifts correlate to obvious locations or tasks. Run blackjack at table 46A, stand security at the adult-only entrance on the third floor, hop behind the Starlight Bar and get to mixing drinks.But those scheduled to work on the Event Floor will find their workday dominated by a particular pastiche.
With Valentine’s Day looming soon, the event floor is decked out for romance and decadence. A plush red carpet has been rolled out underfoot, providing a contrast to the white marble gaming tables. Everything is a shade of white, red, or pink, with floral accents and expensive strings of pearls providing a festive touch. Even the cigarette girls and boys are distributing more festive substances, like cigars that burn up in pink smoke.
Everything seems arranged with the intent of bringing people together: the chairs are all a little closer than usual, and even some of the slot machine setups invite two players to share a machine and split their winnings. Staff are informed that several high rollers want to be surrounded by romance, and their job is to help facilitate that. When two neighbors win at roulette, winning chips should be passed over in a way that will all but force players’ hands to touch when they recover their winnings. If a dealer notices a spark between players, it might be the right time to swap to a marked deck and help make sure they win enough for a dopamine release into each other’s arms. Maybe it’s just a friendship! But maybe it can be something more than that. What could be a better icebreaker?
Bartenders on the event floor are given instructions to mix specialty drinks in addition to normal beverages. This time, the Elysium is featuring the following items: hatsukoi fizz, a light beverage that makes a person's mood as bubbly as the champagne tickling their nose, blushing rose, which makes a person a little more coquettish and flirty, the piercing arrow, a strong mix of intoxicants designed to lower inhibitions, and the (only available in Adult playspaces) widow’s kiss, a dark liquor that burns down the throat and spreads out from there, generating an uncontrollable passion that can only be satisfied with physical contact.
Performers will be asked to keep it romantic, largely featuring cabaret ensembles singing round-the-clock love songs and romantic ballads, broken up by ensemble performances of shows called “Venus Delight” and “Queen of Hearts.” Performers in Adults-Only spaces might additionally find themselves dancing a part in “Fête De L'amour” or “Somebawdy to Love.” There are even spaces designed for the lovelorn, and entertainers stationed there may end up guiding singalongs to breakup songs and consoling intoxicated guests who can't get through the chorus of "Love Hurts" without breaking down. If you find yourself signed up to do something embarrassing, just throw some more glitter on yourself to hide whatever’s causing you shame. It’ll be fun if you let it.

Everything seems arranged with the intent of bringing people together: the chairs are all a little closer than usual, and even some of the slot machine setups invite two players to share a machine and split their winnings. Staff are informed that several high rollers want to be surrounded by romance, and their job is to help facilitate that. When two neighbors win at roulette, winning chips should be passed over in a way that will all but force players’ hands to touch when they recover their winnings. If a dealer notices a spark between players, it might be the right time to swap to a marked deck and help make sure they win enough for a dopamine release into each other’s arms. Maybe it’s just a friendship! But maybe it can be something more than that. What could be a better icebreaker?

Performers will be asked to keep it romantic, largely featuring cabaret ensembles singing round-the-clock love songs and romantic ballads, broken up by ensemble performances of shows called “Venus Delight” and “Queen of Hearts.” Performers in Adults-Only spaces might additionally find themselves dancing a part in “Fête De L'amour” or “Somebawdy to Love.” There are even spaces designed for the lovelorn, and entertainers stationed there may end up guiding singalongs to breakup songs and consoling intoxicated guests who can't get through the chorus of "Love Hurts" without breaking down. If you find yourself signed up to do something embarrassing, just throw some more glitter on yourself to hide whatever’s causing you shame. It’ll be fun if you let it.
FEATURED GAME: CUPID’S CRUSH
In addition to the casino standards that are present with a pinkish facelift, the Event Floor provides plenty of places to play a limited-time game tailored to the current theme.
In Cupid's Crush, a group of two to six players around a table are given cards marked "secrets" and "deeds," each respectively symbolizing a hidden truth or a scandalous dare. One by one, each player will decide whether they want to participate in a round. If they’re staying in, they must submit a card from either pile. If a player folds, they are eliminated from the betting pool. Card submissions continue in this way, clockwise, until a player either can no longer play or no longer wants to continue. When their turn comes to play a card, a player can instead opt to trigger the betting phase.

During the betting phase, each player announces how many cards they are willing to pull out of the center pool. Just one truth can’t kill you, right? But telling truths and doing dares are the only way to win this game, so the players around the table will each have the opportunity to either raise the stakes by increasing the previous bid or pass their turn and lose their opportunity. Betting continues, clockwise, until either no players are willing to raise the stakes or one player has declared that they can take on every card in the center, whichever comes first.

When the betting phase is resolved, the player with the highest bid now must flip over the number of cards they declared, in any order they choose. The opposite side of each card declares a secret that must be revealed or provides instructions for an action that must be completed. Once they’ve satisfied all the cards, they are declared the winner of the round. (OOC note: Feel free to consult a generator to help your character reap the consequences of their actions. Take note of the category options to make sure you’re getting prompts that suit the threads you want to have!)
The game ends when one of two possible conditions are met:
(1) A player is unwilling or unable to complete the tasks on the cards set in front of them. If they’ve bitten off more than they can chew, they are immediately declared Crushed.
(2) One player has won two rounds and completed all their challenges. The winning player may then choose which player at the table receives Cupid’s Crush.
Crushed players are the undisputed losers of the game. The penalty for receiving Cupid’s Crush is a sudden overwhelming infatuation with the winning player. (In cases where a player receives a crush after failing to fulfill the cards, the object of the infatuation is chosen by the Dealer.) Whether merely uninterested or actively married to someone else, Cupid’s Crush is an immediate obsession, bordering on worship.
There’s nothing sweeter than falling in love on such a romantic holiday, right? How could love be wrong? It seems like this is a game where everyone wins.
In Cupid's Crush, a group of two to six players around a table are given cards marked "secrets" and "deeds," each respectively symbolizing a hidden truth or a scandalous dare. One by one, each player will decide whether they want to participate in a round. If they’re staying in, they must submit a card from either pile. If a player folds, they are eliminated from the betting pool. Card submissions continue in this way, clockwise, until a player either can no longer play or no longer wants to continue. When their turn comes to play a card, a player can instead opt to trigger the betting phase.


The game ends when one of two possible conditions are met:
(1) A player is unwilling or unable to complete the tasks on the cards set in front of them. If they’ve bitten off more than they can chew, they are immediately declared Crushed.
(2) One player has won two rounds and completed all their challenges. The winning player may then choose which player at the table receives Cupid’s Crush.
Crushed players are the undisputed losers of the game. The penalty for receiving Cupid’s Crush is a sudden overwhelming infatuation with the winning player. (In cases where a player receives a crush after failing to fulfill the cards, the object of the infatuation is chosen by the Dealer.) Whether merely uninterested or actively married to someone else, Cupid’s Crush is an immediate obsession, bordering on worship.
There’s nothing sweeter than falling in love on such a romantic holiday, right? How could love be wrong? It seems like this is a game where everyone wins.
OFF DUTY
While half of the new arrivals file off to work on their shifts, everyone else is left to their own devices during their free time. Why not venture out and explore one of the locations in this new home of yours? Hang out in the back rooms and mingle with your new coworkers, or perhaps you’d rather head out and try out some games yourself? There seems to be plenty of reason to try out playing. Maybe you'll win big and get rid of all that new Debt of yours! Maybe you'll find a friend who's working a shift - why are they even going along with this crazy place, anyway?
Whatever they decide to do with their free time is up to them. Everything goes, as long as you show up for work on time when it’s your turn.
Whatever they decide to do with their free time is up to them. Everything goes, as long as you show up for work on time when it’s your turn.
Franziska Von Karma | Ace Attorney | OTA
[The absolute gall of it all. To think, some absolute hooligan would have enough disrespect for proper law and order to kidnap a woman of such high regard as a Von Karma. When this gets worked out, she'll take great joy in crafting an airtight case against the villain and then handing it off to her brother's desk so that she can become the prosecution's star witness and personally see the culprit put away in prison for the rest of their foolish life.
The problem is that none of the people here are the villains needing to be brought to justice. They're either idiots or victims. The investigation needs to go a little deeper. So instead of raising a fuss by herself, she'll approach the nearest person who looks like they've got substantial upper body strength and address them with the tone of someone who expects everyone else to do what she tells them without asking questions.]
You there. Make yourself useful and break down that door for me. [she gestures at the locked door that doesn't seem to open for any of the victims. It's got to be where they're hiding the secrets.]
WORKING THE EVENT FLOOR
[As shameful as it is to be enlisted to do this menial labor for anonymous overlords, Franziska does see how some of the employees can find such a life palatable. In this tiny microcosm of a gambling game, lost souls hopelessly give away every penny they've ever made, leaving them to fall into a scruffy pit of decrepit despair. They need leadership. Here, at the helm of this miserable table, she is their queen. She tends to bark commands at the people playing blackjack under her watchful eye, and regularly reaches for a whip hidden somewhere within the folds of her uniform, cracking it in the air to add punctuation to her voice.]
You've only got twelve showing! You want to stand there?? Are you trying to lose? Ask me for another card or you'll see how hard I can truly hit you!
FEATURED GAME
[The fuss around this game is attention-grabbing, at least. After the end of her shift, Franziska settles at one of the Cupid's Crush tables, mostly to find out what all the yelling has been about. It seems unnecessarily complex for what sounds like an invitation to be humiliated. But then again, who was she to pass up a chance to watch someone else spill all their secrets and then be forced to do something embarrassing?
She slides a "secrets" card into the center of the table, smugly making eye contact with the person across from her like a lioness who's just identified the day's prey. This person. This is the one who'll lose this game. She intends to make sure of it.]
Arrival
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Featured Game!
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Featured Game
Lalo Salamanca | Better Call Saul | OTA
cw: violence/implied violence
( Maybe you're tonight's high roller or maybe you're a performer with some, um, enthusiastic fans. Maybe you're just a cocktail waitress or a bartender whose drunk patrons refuse to believe that your shift is ending and so they keep getting handsy. Maybe you're something or somebody else entirely. Who knows!
Whatever the reason, you need a security escort to walk you to where you're going and Lalo Salamanca, for whatever reason, has been assigned to provide. It was fifteen minutes ago that the call was placed, and he showed up quickly after, maybe only a minute or two later, wearing the sharp security suit and a jaunty smile.
So if it was that long ago, why the hold up?
It appears Mr. Salamanca and one of your, uhm, friends have had a disagreement that escalated to something physical. Very physical. Now, with the very drunk man groaning on the floor and Lalo covered in blood that's mostly not his own, your security escort turns to you, still smiling that bright smile. He gives the man's head a good, hard stomp to silence the groaning. )
Now that that's taken care of! ( He'll offer you his arm if you'd like, but he won't force you to take it. ) Would you mind telling me where we're off to?
II. ON DUTY: SPADES ♠️
( It's the next day and Lalo's behind the bar now! Maybe he got in trouble after what he did yesterday or maybe it's just a random departmental transfer, who knows.
He seems happy though! When he isn't winking at 45-year-old suntanned MILFs for extra tips, he's leaning halfway over the bar, muscled arms crossed, looking at you pretty intently. )
Sooo. What is eating you? Hmm?
( He stands all the way back up. And just smiles. The intentness of his gaze is still there, though, a flicker of something in his eyes. )
Tell you what! This one's on the house. What'll it be?
III. OFF-DUTY
( You know those ladders that let people climb up into the top pods? And how nobody is supposed to mess with them?
Well, somebody is messing with them. Lalo is moving the ladder to one of the pods, your pod, to the side, apparently to prevent you from using it. For what purpose?
Looks like you're going to find out pretty soon! )
Helloooooo! Wake up in there! Come on out! I need your help with something.
( It shouldn't be possible to hear the ":)" in someone's voice, but somehow it is! If you seem sleepy, he'll reach into the pod to further rouse you. If you seem alert, he'll just watch you expectantly for an answer.
If you're a spade or a club, he might be in the pod below yours. If you're a heart or a diamond, well, then he probably shouldn't be in here, but here he is anyway. Time to find out what he wants. )
IV. WILDCARD
[ If none of those suit your fancy, Lalo can also be found at any of the poker tables, as either the dealer or one of the players; working security outside of restricted areas; just wandering around, seemingly looking for something in particular; or, if you're really
unlucky, you might find him in one of the employee backrooms, listening intently to something on the audio devices and looking considerably more irritated and less happy than usual-- never a good sign. ][OOC; I couldn't decide if I liked spades or clubs better for him, so I decided to do a prompt for each to see which I liked best! He'll only be one or the other if I app him into the actual game, but we can still keep all TDM threads as game canon if you want to! We'll figure something out.]
III
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Saul Goodman | Breaking Bad | OTA
[Though he knows the basics, gambling at this level, at this end of the table, is new to Saul. But fast talking and roping people into decisions they'd later regret making? That's just second nature, and it always has been. Getting people to talk, to relax and let their guard down is a skill he's honed into a sharpened weapon over his years, and it's with that same practiced ease that Saul is able to keep the players at his table engaged, with their attention on him.
Questions, commentary, flattery, even bad jokes. Acting friendly and disarming enough to get what he wants is easy enough. And what he wants is the gamblers' attention on him, and not on the cards that are being dealt. The players might not be able to cheat, but him? Well, the house is supposed to always win, isn't it? A fast eye might be able to catch a card sliding down his sleeve, but in the low lighting of the casino and with how much gesturing Saul does with his hands, who can really be sure what they've seen?]
What do you say, one more go? You've been here so long, you can't drop out now! I'm not supposed to say this, but trust me: I can feel this next hand is going to change your life.
B. On the floor: drinks
[Bar tending is something Saul actually does know a thing or two about. Ages ago, a different man, in a different time, with a different life attended bar tending school just out of needing something to do with his life. Of course, most of what he learned during that time was how to carry out better bar scams rather than how to make extremely complicated drinks, but he knows the basics. And with instructions on how to make the drink specials, it's not too difficult.
Drumming his fingers on the bartop, he raises his eyebrows, fixing his attention on whoever happens to be in front of him and without a drink.]
So! What'll it be? Me personally, I like the looks of the Hatsukoi Fizz.
[But also, because he can't resist the urge, later on in the evening, to any patron that seems to have had a bit too much to drink, Saul gives them a sidelong glance, sizing them up curiously. He makes sure to make the gesture obvious enough for the person to notice and wonder what, exactly he wants to say while he gives the customer a minute or two to ponder the gesture.
After time has passed, he slides over innocuously, glancing around at their surroundings before fixing that side-eye back on whoever's before him.]
Hey--can I trust you to keep a secret?
C. Off-duty
[Saul has never been the kind of person to keep his head down and leave things well alone, no matter how many times he's wanted to or tried to do just that. The curiosity nagging at him nearly always outweighs his desire to avoid deeper trouble. The Elysium, of course, is no different, even if he wants to tell himself that it's only natural. Anyone would want to get a better grasp of the land and see what's going on here. There are too many questions not to do a bit of snooping, after all.
His little investigation, however, ends up being put on pause as he takes the time to sift through only the gaudiest costumes hanging up in the dressing area. Sure, there's a dress code, sure he's forced to fit in with a normal, black suit, dressing professional in a more normal way, but that sort of thing has never really been his style.]
What do you think: paisley or stripes?
[he's holding up two extremely loud ties, and it's very likely he'll just take the both of them. He's absolutely planning to push the limits on what's allowed with that work uniform.]
D. Wildcard
[Anything else you want to do? Hit me up, I'm open to it. I'm at
B!
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B. (cw: drug mention)
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C. Off-duty
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Jorji Costava | Papers Please | OTA
[ There's what the people in charge of this place consider to be Jorji's job (cleaning rooms), and then there's what Jorji considers to be his actual job (selling knives and other assorted contraband on the Elysium's thriving black market).
Maybe you're a security guard making a patrol, maybe you're maintenance, maybe you're a fellow housekeeper, but somehow you pass Jorji in the hall with his cart of fresh towels and cleaning supplies.
He looks excited when he sees you, and waves, beckoning you over. He whispers at you, but it's a loud whisper: ]
Hey! Hey, you! Come over here! I got something for you!
[ He reaches into the bottom of his housekeeping cart and whips out a shiny silver knife. Jorji sounds proud of himself as he declares: ]
IS KNIFE!
[ Yeah, subtlety is not this man's middle name. What do you do? Take the knife? Tattle on him to your supervisor? Walk away very fast and pretend you didn't see anything? ]
II. OFF-DUTY: THE BAR
[ POV: You are a bartender, but uh-oh! What's this? Jorji has somehow lost his debt card! He smiles winningly (he hopes) up at you (he's short!) and points at you. ]
Ah, you give this one for free, yes? Elysium so great, I no need card!
[ What do you do? ]
III. OFF-DUTY: THE BAR (AGAIN)
[ POV: You are a bartender. Maybe you sent Jorji away the first time. Maybe you served him. Maybe your co-worker dealt with him before and this your first time seeing this guy.
He seems very determined as he walks up to you, and says: ]
Okay, okay! You drive hard bargain about card. But is okay. I understand. I have card now. See?
[ He doesn't have a card. He has a piece of paper with "HIGH ROLLER" written messily in crayon on it. ]
IV. OFF-DUTY: THE BAR (THE SAGA CONTINUES)
[ POV: You are a bartender. Jorji returns to the bar once more. He still doesn't have his card. He does have a lot, a lot of other peoples' cards though, which he proudly dumps out and splays on the bar in front of you. ]
Okay! You wanted card? I get card for you! There you go! Is card!
Damien Brenks | WATCH_DOGS (+CRAU) | OTA
II. WORKING THE FLOOR (SPADE)_
III. OFF DUTY (CUPID'S CRUSH)_
II.
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Cheyenne Thompson (née Lee) | Superstore | OTA
[ Cheyenne blinks, and blinks again. She stares at the black screen of the dead monitor. Then she stands up, using her arms to force herself off of the plush sofa. Her legs feel shaky and numb, like she's been sitting for longer than she thought, but maybe it's just the shock.
This is so weird. She's been looking for other jobs, sure. There are always rumors the store might close, and even though she takes him with a grain of salt, it's not so wrong to want to be prepared, is it? But she doesn't remember applying for this job. Are casinos like this even legal in St. Louis? She can't remember ever seeing one!
There are more pressing issues, though. She reaches out to touch the person nearest to her on the shoulder. She doesn't know why she expects them to have answers, but maybe-- ]
H-Hey! Do you know what's going on here???
[ Her voice isn't quite panic-striken, but it's definitely high-pitched, anxious and slightly whiny. ]
II. ON DUTY | GIFT SHOP (❤️ HEARTS)
[ Cheyenne eventually finds herself working the cash register at the gift shop. The whole place is decked out in pinks and reds, complete with paper hearts on strings hanging from the ceilings. But other than that, it's fairly normal. At least she's safe from the some of the more intense happenings on the casino floor, not that she knows that yet.
So far, so boring. With everything going on at the event spaces and all the cool performers here, it's no surprise that not very many people are browsing the gift shop. To make everything worse, the slowness seems to have been expected, which means she's scheduled by herself. And she can't even text anyone on this stupid earpiece thingy they give her, which is messed up!
So she busies herself with folding the same table of shirts over and over again until the ding of the door open alerts her to the door open, her eyes light up and she practically zooms over. ]
Hey!!! Oh my God, welcome to the gift shop!! You wanna buy something? There's a lot of cool stuff, like... this thingy!
[ She grabs for a completely random object without looking at it first and just shoves it at you. ]
III. OFF DUTY | BAR
[ Most of this might be a horrifying nightmare that Cheyenne still isn't sure is real or not -- she has some weird "debt" she didn't know about and doesn't understand! She's been separated from her husband and baby and they don't know it! Worst of all, she can't text or use Instagram or watch TikTok here!
But there is one, and only one, bright spot!
Cheyenne is twenty. That means back home, she can't drink legally. Oh, she still drinks! But, you know, not legally.
But here at the Elysium, apparently they are fine with serving alcohol to 20-year-olds. Like, just completely okay with it? Cheyenne can't quite believe it, so forgive her if she's giggling nervously when she approaches the Starlight Bar. ]
Ummmm, heyyy. ♥ [ Giggle, giggle. She notices one of the other bar patrons staring at her, or maybe just imagines she does, and moves away from them anxiously. ]
C-Can I have... um... [ Ooh, they have specialty drinks here? Awesome! ] Oooh! That one!
[ She points a picture of the Hatsukoi Fizz, and then, with a deep breath and another nervous giggle, slooowwwly hands over her debt card with a shaking hand... ]
III
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jesse pinkman | breaking bad/el camino | ota
II. Maintenance
III. Order up!
IV. Bartender
V. Off-duty
[ooc: this prompt is very open-ended because I don't want to limit the situations in which your character may run into Jesse. Feel free to tailor it to your needs/to where your char. is likely to be found, etc. I'm all for the "yes, and" thing, so I'll run with whatever you give me. ]
VI. Wildcard
[ Feel free to tweak any of the prompts above to something that'll fit with your character. You can also provide a starter of your choosing. Anyone's welcome to respond. I'd like to get cross-canon CR for Jesse as well as castmate things. No need for canon familiarity, either. I'll clue you in on necessary things as needed. Don't be shy! I don't bite :) ]
III.
cw: ptsd/mental illness, flashbacks, morbid imagery
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still uploading icons. sorry about the lack of variety.
Nooo, it's all good! Please don't worry.
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II.
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Ciri | The Witcher (Netflix) OTA
And then there's the clothing. The uniform is too heavy and too light at the same time. The enormous headdress makes it impossible to move with stealth, and the near-nakedness of the costume has made her never want to hide more. Her nudity presents a vulnerability. The fur sheds and leaves a trail that enemies could follow. The opulence and finery of the jewels make her feel like a target.
She hates being a target. None of this is acceptable. Perhaps she's died and found the underworld. She'd deserve it, after everything that's happened. This hell is the hell that Ciri has earned after rejecting paradise. One cannot have both, and abandoning the hope of one makes the other into a certainty. There's a solemnity to the girl as she weighs her options.]
There will be a performance in an hour on the center stage. You should come.
[ She asks it aloud to no one in particular, because she doesn't particularly want there to be witnesses. She's been cast in the chorus of a few shows, a background part that kicks high when the music demands, as if her body is usurped by some kind of witchcraft and tugged in directions she never wanted it to go. It happens on the regular floors and again when she works in the event spaces.
She hears someone tell her she ought to smile. She makes it a point to look more unhappy than before. While her body is not her own, she will take advantage of what she can control. She will not give them the pleasure of leaning into their forced happiness.
Eventually, she decides that yes. This is hell.]
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Max Evans | Roswell New Mexico | OTA
[There's time before it happens to him, and that means there are hours to explore. Max ventures out to check out the casino from a civilian's perspective first, keeping his hands in his pockets and shrinking back in a hooded jacket to avoid attracting extra attention. He decidedly doesn't play, but it definitely looks like there are some people out there working now who weren't feeling so on board with everything just a few hours ago. He'll approach people at random when it looks like they might be free to talk: a security guard standing at a gated entrance, a performer taking a hydration break between sets, someone sweeping up or clearing a card table from the last visitor's debris.]
Hey, uh... Do you have a minute? I kind of want to make sure everything's okay with you.
OFF DUTY 1 - Back of House
[Chatting with people ended up feeling like a dead end. What answers can there be when nobody knows anything? So eventually Max shifts his interests to the things that are happening in the back rooms. He won't be very subtle with it, whether he's in the kitchens opening every cabinet and digging out its contents, just to see, or whether he's randomly present in a tight corridor pressing his palm against a wall panel and squinting deliberately. Whatever maneuvering you're trying to do, there's an extra unplanned body decidedly in your way. It's probably fine. He can't be the only curious person around, right?]
BARTENDING
[Tending the bar feels familiar, at least. He mixes drinks that are probably a little too heavy, but that seems like a victimless crime in a place like this. He's also slipped some cleaning supplies behind the counter under the pretense of maintenance, so he can slip a shot of acetone from time to time. No harm there, considering all the things that are really wrong here.
He'll give the right kind of show when customers come, to keep from rocking the boat. He'll smile and greet them warmly. He'll try to initiate conversation.]
Hey there. You're looking a little down. How bad was the bet?
[This isn't the time to make waves, especially when he knows so little about what brought them all here in the first place. Is it safe? Do their captors know about his secrets? Is this even Earth? Could this be what the Alighting was all about?]
Back of House
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event floor
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bartending
malia tate | teen wolf (just pre-movie) | ota
event floor
off-duty
wildcard
off-duty
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arrival
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freya mikaelson | the originals (s3 finale) | ota
cupid's crush
wildcard
cupid's crush
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harrowhark nonagesimus | the locked tomb | ota
[ Okay, so let's be real about the whole situation: Harrow hates this. Insofar as she hates people and she hates the fact that she was born with a life-debt so large that no one could ever conceivably meet it. But if this is what the stars hold for her? From Lyctorhood to—club dealing?
Well, this is a challenge she is going to have to rise to meet.
And apparently orientation prepared her well, because she is absolutely using her powers to her advantage by tentatively trying to run two tables at once. A skeleton spins the roulette wheel, while she adds a couple of extra fingers to her hands to make blackjack dealing go faster and look more impressive.
Anyone who looks at them too long is treated to: ] Stop staring. Didn't your parent ever tell you that was rude.
OFF DUTY
[ Well, Harrow looks at the featured game, but she's not going any further than that—telling secrets? Risking telling secrets? Much as she wants to be the recipient of others' in her best Ninth nun fashion, she can't risk any of her own getting out and she doesn't trust that those cards aren't compelling people. That's the kind of thing where one should expect it, in a place like this, really.
So, the girl in all black with bone earrings is just going to find the nearest bartender and order ... ]
Ice water, please.
[ Which one could mock her about, or pay for it for her (good luck), or even serve it to her. Note that she's just shy of eighteen and looks it! ]
WILDCARD
Surprise me. Really, go for it, I'm good.
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off-duty